Open Warfare

Game Rules

Sportsmanship, honour and cheating

  • It is up you, the player, to remember that this sport we play is about honour. It is a game that is shared by a relatively small community compared to other sports. Therefore show your fellow airsofters respect during the game.
  • But most importantly of all, do not disgrace yourself or your team by showing aggressive behaviour towards other airsofters.
  • Cheating will not be tolerated. There is a simple 3 step process that will be followed when dealing with cheating.
    • 1. A marshal will have a quiet word with you.
    • 2. You will be sent to a sin bin.
    • 3. You will be asked to leave the site.
  • Note: Remember that it is no good complaining about an issue after the event, there is nothing we can do about it then. But we can deal with it during the event itself, but we need help from you to assist us with identiifying the issue.

Hits

  • If you are hit, the rule is simple, shout HIT and immediately go to the nearest regen point.
  • Note: Remember, dead people do not talk when returning to regen. Do not pass tactical information to other team members when you are dead.

Grenades

  • Anyone caught within 5m of an exploding grenade whilst outside of a building and NOT behind hard cover will suffer one hit. Normal bleed-out and medic rules apply.
  • Note: A triple bang grenade is still treated as a single exploding grenade

Silent kills

  • This can be used to silently take you your opponent. All that is required if for to approach your opponent with out them being aware and to say the word knife kill whilst placing one hand on their shoulder.
  • Note: You may not use real, rubber or LARP-style latex knifes.

Weapon hits

  • Weapon hits do NOT count as a hit.

Helmets and body armour

  • Helmets and body armour has no in-game effect.

Safe zones & Regen points

  • The REGEN points will be indicated to you on your gaming map that you receive upon arriving at the site.
  • Regen timings will depend on the particular game.

Battle Dress Uniform (BDU)

  • Any BDU's can be worn by either side. One side will be marked with an armband.

Weapons, FPS limits and ammo limits

FPS

  • 350 for all AEG's, shotguns and pistols
  • 500 for all semi-auto sniper rifles. Sniper rifles have a minimum 30m engagement range.
  • For all weapons and ranges, head shots should be avoided as far as possible except where no other target is available.
  • Note: FPS Limits are based on 0.2g BB's.

Gun chrono

  • Chronographing will be carried out before the first game. All chronographing will be carried out with 0.2g BB's.
  • Marshals will sometimes randomly chrono players leaving the regen points.

Magazines and ammo limits

  • Players can either use unlimited LO-CAP or MID-CAP magazines or 3 HI-CAPS.

Player pyrotechnics

  • Only TLSFX pyros may be used at TA Event games. Pyros will be available for sell during the event at very competitive prices.
  • Due to the highly competitive price already offered on pyro' s, no bulk purchase discounts can be offered.
  • Thermobaric's and 9mm Blank firing grenades are all counted as fragmentation grenades.
  • Note: Mk9, 12g blank firing grenades, crow scarers or any other form of pyro not produced by TLSFX may not be used at TA Events games. Anyone caught breeching this rules will be escorted off site immediately.

 

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