BattleSimBattleSim is for players that want a faster paced game with nested sub-missions, but whilst still holding to the core values of MilSim (team structure, strong communications, low/mid cap magazines and limited ammo). BattleSim will take the best elements from Town Assault, Phoenix Rising and the Chernarus Conflict and add to that more great features which will guarantee weekend events packed full of great action and immersive gameplay. This is a complete overhaul to the existing formula, which promises to hold no punches. BattleSim FeaturesObjectives which are decisive and conclusive to a single result, which can then follow a pre-structured event branch. BattleSim games are feature packed with sub-missions that branch out to other sub-missions throughout the weekend, which in turn create a objective rich battle environment. Access to key information. Previous games have always kept much of the information hidden from the players so that information can feed down the chain of command. But more often than not, this information does not make it down to the guys on the ground leading to groups of players not knowing what their objective or purpose is. At BattleSim games we aim to make all information on mission objectives, current situation etc easily accessible by providing an HQ area where tactical maps will be available as well as status boards to keep everyone up to date. More emphasis will also be placed on commanders to keep information flowing in the time honoured traditional way. The Battle Commanders role. This command role will replace the normal Platoon Commander role to create a command element that is more versatile and adaptable within the battlespace that is found in Airsoft. Battle Commander will take control of a "Battle Group", which can vary in size. But as well as this they are also information hubs, so that if a squad or the remains of a squad have lost their command element then they can get an upto date picture of the situation from a Battle Commander. Re-designed rules for Fire Support. In the past, the use of Fire Support as led to a great many players returning to REGEN. We recognise this issue and we believe the purpose of Fire Support should be used to displace the enemy and consequently creating an opportunity to advance and take ground or seize an objective.
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